Who I work with · 01

Media owners, publishers and rights holders

From selling inventory to selling entertainment

I help media owners, publishers and rights holders turn branded entertainment from a sales add-on into a core business.

The opportunity is bigger than most realise. Audiences reward entertainment and ignore interruption, and advertisers are following them. But branded entertainment can't be run like ad sales. It needs its own model: a slate built to be sold, pricing that reflects its value, and work an audience would choose to spend time with.

That's where I come in. I set the strategy, build the commercial model and shape the work, so every partnership earns revenue and builds the media owner's own brand.

Studio and team strategy

How do we make our branded entertainment team more effective, and more profitable?

Most in-house studios grow up reactive. They're built to answer briefs, so they're always busy but rarely in control of what they make or what it earns.

I work with leadership to give the studio a clear purpose and a model to match: what it makes, who it makes it for, how it's resourced and how it makes money. The aim is a team that leads the conversation with advertisers, rather than waiting for the next brief.

E Studio, Expedia Group Advertising. I've shaped the studio's strategy, commercial model and creative output since 2021. In 2026 it was named Digiday's In-House Content Studio of the Year.

Content slates and pricing

How do we stop making everything bespoke?

Bespoke feels like good service, but it caps growth. Every idea starts from zero, every price is a negotiation, and nothing builds value over time.

A slate changes that: repeatable formats an audience comes back to, advertisers can plan around and sales teams can sell with confidence. I build the slate with editorial and commercial teams together, then sets the pricing and production partnerships that let it scale.

Campaign, creative and channel strategy

How do we make branded entertainment our audience actually wants?

The best branded entertainment isn't a compromise between advertiser and audience. It works because it starts with what the audience wants and finds the brand's role within it.

I shape ideas on that principle, across video, editorial, audio and live, and makes sure they travel: connected to the editorial, social and owned channels that give a partnership its real reach.

Partnership commercialisation

How do we give sponsors more than a logo?

Rights are finite. Sponsor expectations aren't. Logo placement and badged programming no longer justify the fee, and in-house teams are stretched delivering the core event.

Story-led formats change the equation. Built for sponsors and owned by them, they create new things to sell, give partners something worth sharing, and tell the stories the live coverage never has time for.

Case study · International Olympic Committee

Olympic State of Mind: turning a sponsor impasse into a new platform

Olympic Channel and Bridgestone

Challenge

The IOC's sponsorship team had reached an impasse with top-tier partner Bridgestone. The Olympic Channel was offering existing programme ideas for sponsor badging, but none delivered against Bridgestone's brand objectives.

Approach

Bringing together two teams with very different expertise: Bridgestone's brand team, who knew what the partnership had to achieve, and the channel's editorial team, who knew what its audience would actually watch. Each had been working under pressures the other couldn't see. Once those were in the open, both sides could agree what great would look like, and turn it into a single brief. That brief became a commission for the IOC's first multi-media branded entertainment platform: a mobile-first series teaching sports psychology techniques from Olympians, built on Bridgestone's "performance" positioning.

Outcome

5x the engagement of conventional IOC branded content

Recommissioned for a second season.

Selected clients

Media owners, publishers and rights holders I've worked with

  • Expedia Group AdvertisingStudio strategy, commercial model and creative output for E Studio
  • Ralph EntertainmentDevelopment and commercial strategy for the independent cultural media platform
  • BBC StudiosBranded entertainment for the Natural History Unit
  • WaterBearBranded entertainment and commercial strategy
  • The Ivors AcademyOriginal content strategy
  • International Olympic CommitteeGlobal partnership, including the Youth Olympic Games and the Olympic Channel (at Trailer Park and Engine)

Want branded entertainment to be core to what you sell? Let's talk.